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- Adventure Inc.
- Season 1
- Episode 9
Fatal Error
Adventure Inc. - S1 - E9
The team is brought in by a corporation to determine why a simulated Mars Mission project failed and five people disappeared. They are soon plagued by strange accidents themselvs and realize that the main computer is suffering from a programming glitch.
Adventure Inc.: Season 1 - 22 Episode s
1x1 - Bride of the Sun
September 30, 2002
Judson's search for a legendary Mayan altar takes some interesting twists and turns as his former partner makes life difficult trying to get the treasure for himself and beat Judson in the process.
1x2 - Memento Mori
October 7, 2002
The Adventure Inc team go in search of a helicopter shot down in Cambodia during the Vietnam War.
1x3 - Beyond the Missing Link
October 14, 2002
The team gets involved in the hunt for the "Sunda Man", an ancient mummified man. Professor Halpern believes the mummified "Sunda Man" holds the DNA secret to longevity, a museum wants to sell it, and mysterious men are chasing after it.
1x4 - Messages From the Deep
October 21, 2002
A psychic offers to contact Judson's old friend Cap. A team of rogue hunters led by Kincaid follow them with the advantage they have an in with the local government official. We find out Andro and Kincaid are in cahoots and Andro plants an artifact on the ship to get Judson's permit revoked and Kincaid in charge of the ship. The team figures out Andro is a fake and stage a fight so Mac can get on board, get them on board, and reposition the ship with the aid of a fake island.
1x5 - Village of the Lost
October 28, 2002
The team searches for a Romanoff icon with purported mystical properties, in a remote Russian village that apparently disappeared 11 years ago. Gabriel and Judson investigate but Russian Mafia shoot down their plane. They are taken in by the inhabitants of a mysterious fog-enshrouded village and their wounds are miraculously healed. The villagers are able to repel the Mafia types despite being unable to see their attackers.
1x6 - The Fate of the Liverpool Flyer
November 4, 2002
The Liverpool Flyer is a sailing ship that sank in Jackson's Cove on 8 August 1787. Tom Rossmoor plans to construct commercial buildings on a historic, residential site which Judson intends to stop. Judson is attacked and left to die alone in a cave. His mind becomes blurred between reality and the past fate of the Liverpool Flyer. Semi-conscious, the reality is the rising tide in the cave and the dream is of the chance to change history and save the ship from being wrecked on the rocks
1x7 - Curse of the Neptune
November 11, 2002
Judson and the crew initially get dropped out of a bid to salvage a cursed WW2 ship, the Neptune. The initial salvager is killed under unusual circumstances and Adventure Inc. get hired but a series of accidents and deaths plague the group including Taylor, the guy who hired them. The team finds a trunk that indicates that the Neptune may have been hauling arms. Evelyn launches a diversionary fire-bombing attack drawing off Mac and Gabe so that Dame Margo can take Judson prisoner and sink the trunk, which will reveal she was a Germany spy.
1x8 - Magic of the Rain Forest
November 18, 2002
Judson and the team get hired by an insurance company to find Victoria, a missing anthropologist and old girlfriend of Judson's. Their guide gets killed and then miraculously resurrected by a boy, Faran, of the local Sauro tribe. A local gang follows the team to get a hold of the death benefits and they all meet Victoria who faked her kidnapping to get the money to save the village. Victoria is poisoned and Judson uses the same miraculous ritual to bring her back and the death benefits go to the boy to save the village.
1x9 - Fatal Error
November 25, 2002
The team is brought in by a corporation to determine why a simulated Mars Mission project failed and five people disappeared. They are soon plagued by strange accidents themselvs and realize that the main computer is suffering from a programming glitch.
1x10 - The Plague Ship of Val Verde
January 20, 2003
In Val Verde, South America a woman with a lethal "hellsgate virus" takes refuge on the Vast Explorer and the local government seals the ship, cutting it off from the outside world. The local government plans to use the crew to generate vaccine with no concern for the team's lives. Worse, the local colonel plans to use the plague as a biological weapon. Even the American consul is a fake sent in by the colonel.
1x11 - Secret of the Sand
January 27, 2003
While traveling across the desert, Gabe falls into a secret underground chamber and some locals open fire on the others when they attempt a rescue. They escape and meet with a local ruler, Omar, who offers to help but is more concerned about finding a missing fortress than finding Gabriel.
1x12 - The Angel of St. Edmunds
February 3, 2003
Adventure Inc. is recruited by St. Edmunds Abbey to retrieve a stolen gold and jeweled Angel that is believed to carry protective powers. They are contacted by a monk, Brother John, who is sworn to silence and thinks he knows where the Angel is. The trail leads to London where mobsters try to take out Lucy Wyle, a bar and casino owner who has the Angel and refuses to sell it.
1x13 - Echoes of the Past
February 10, 2003
While in London looking for a Black Madonna, Mac is forced to go on the run from some CIA types and she soon meets a man, Gavin, who has a mark similar to one she has. Judson and Gabe go looking for her and the CIA get on their trail and claim they're trying to save Mac, who used to work for them as a freelance contractor that went undercover and was drugged to forget the guy she was sent to bring down.
1x14 - Legacy of a Pirate
February 17, 2003
The team's investigation of a sunken wreck, the Black Mantis, brings them afoul of an insurance inspector who believes they are smuggling stolen artifacts. Seeking to clear their names, the investigation takes them after a ring owned by a Baron Wainright. The Baron has a horde of curiously-undamaged treasures from the ship, purportedly stolen by John Roach, aka Captain John Blood. The Baron's nephew claims that "Baron Wainwright" is actually Roach and they are both vampires.
1x15 - The Search for Arthur
February 24, 2003
The team is helping the Camelot Society try to find King Arthur's grave despite the reluctance of some of the locals. A mysterious accident and the appearance of the Dark Rider, a ghostly rider said to attack thieves and vandals, plague their efforts. Gabe suspects the son of the local Lord Richard Briarcliff, Morgan, and evidence is planted on Morgan to make him look guilty. Judson finds the apparent remains of Arthur.
1x16 - Wave of the Future
March 3, 2003
The team recovers a Roman plate that holds research on a synthetic gill unit tied to the research of a Professor Prendergast. Judson loses the plate when he and the curator are attacked while Gabe and Mac track the doctor to an insane asylum where he insists he is from Atlantis.
1x17 - Spirit of the Mask
April 7, 2003
The team finds an ancient mask of a tribal deity at the Yeveh Burial Grounds in West Africa and put it in a box at the request of their client, Pere Martin. The team gets away from attackers and returns the mask, which has stored up hundreds of years of pain and fear and seems to have a strange influence on MacKenzie. Robbers attack and take the mask in its box while Mac becomes obsessed about finding it.
1x18 - The Man Who Wouldn't Be King
April 14, 2003
In Pondicheery, India, the team meet a local man who is killed while trying to get the Lost Sword of Tamerlane to Judson – the wrapping has a map leading to Tamerlane's treasure. The map leads to the island of Nicobar where Judson is greeted by name as "The Chosen One" who is scheduled to be married to Nunda. The natives got the idea to lure Judson to help them when they saw a partial article that mentions he is a "pirate killer" because they need help against Quon bandits.
1x19 - The Last Crusader of San Giovanni
April 21, 2003
The team is looking for the Sacred Chalice and the treasure of Cavaliere Piamonte on behalf of the Vatican when Brother John (from "The Angel of St. Edmunds") shows up. They also run into Don Nicosia who warns them off and whose daughter is attracted to John. The team track the treasure to a tombstone and are attacked and the tombstone stolen. They manage to track it from a fragment to the Don's land but John gets captured by the Don's men – when they meet with him, the Don is amenable to turning over the treasure in return for his name on the donation, but the local police chief and his men, descendents of the templars, intend that no one gets the treasure.
1x20 - The Price of the Oracle
April 28, 2003
The team is looking for a missing Greek treasure tied to an old friend of Judson's, who went to a small island seeking the Oracle's treasure and fell ill to hallucinations with only days before she dies. The gang travel to the island and must deal with the secretive locals. Gabe gets drugged by an attractive woman and thrown off a cliff while Judson and Mac negotiate with Stavros, who claims to be the voice for the gods.
1x21 - Point of No Return
May 5, 2003
The team break into a gangster's manor to retrieve the historical "Crucible of Geber," but Gabe spots a woman in distress, Ana, and goes to her rescue. Judson and Mac get the Crucible with little effort and they bring Ana back to the Vast Explorer - Ana was planning on stealing the Crucible and steals it and shots Judson as she escapes. Mac is forced to operate while Gabe tries to fix Ana's sabotage of the ship.
1x22 - Trapped
May 12, 2003
The team are in the south of France when a man with a CD hides it in the chateau they are at. He is then killed by rogue Intelligence agents as he flees. The men track back to the chateau, jam the telephones, and lay siege to the house. The team figures out the dead guy hid something and start searching while plucking off the intruders.