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- Episode 64
Quizmaster
Inspector Gadget - S1 - E64
A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.
Inspector Gadget: Season 1 - 52 Episode s
1x14 - Art Heist
September 22, 1983
Gadget has to stop M.A.D. from looting the New York Museum of Art.
1x15 - Volcano Island
September 23, 1983
A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.
1x16 - The Invasion
September 26, 1983
M.A.D. agents disguised as Martians terrorize Metro City.
1x17 - The Infiltration
September 27, 1983
Presto Chango, the world's greatest disguise artist and a M.A.D. agent, plans to infiltrate an Interpol conference in London disguised as Inspector Gadget.
1x18 - The Curse of the Pharaoh
September 28, 1983
M.A.D. agents disguised as mummies and ancient Egyptian gods try to loot the tomb of a newly discovered pharaoh.
1x19 - M.A.D. Trap
September 29, 1983
M.A.D. agent Rat begins committing crimes in an easy to predict pattern to lure Inspector Gadget into a steel foundry that has been turned in a deathtrap.
1x20 - Basic Training
September 30, 1983
Gadget must protect a trainload of important computer parts from M.A.D. hijackers.
1x21 - Sleeping Gas
October 3, 1983
Gadget is assigned to halt a diabolical M.A.D. scheme: put entire cities to sleep with a powerful sleeping gas.
1x22 - Gadget's Replacement
October 4, 1983
A new supercomputer has made the Metro City police so efficient that Chief Quimby fires Gadget but M.A.D. has a plan to control the computer and feed the police false information.
1x23 - Greenfinger
October 5, 1983
Gadget is assigned to protect Professor Greenfinger who has developed a super plant growth formula, but Greenfinger has already been replaced by a M.A.D. agent.
1x24 - Gadget Goes West
October 6, 1983
Inspector Gadget arrives at a western tourist town that plays heavily on its cowboy image to stop modern day outlaw Black Bart.
1x25 - Launch Time
October 7, 1983
M.A.D. tries to sabotage a NASA mission.
1x26 - Photo Safari
October 10, 1983
Inspector Gadget must stop Dr. Claw from using animals to scare villagers away.
1x27 - The Coo-Coo-Clock Caper
October 11, 1983
While Gadget is searching Switzerland for stolen gold, Penny runs afoul of the murderous M.A.D. Agent, The Clockmaker.
1x28 - The Bermuda Triangle
October 12, 1983
Ships are vanishing in the Bermuda Triangle, but the seemingly supernatural aspects of the disappearances are subterfuge by Dr. Claw, who is using an enormous machine to swallow oil tankers and ransack them.
1x29 - The Japanese Connection
October 13, 1983
Penny won a computer contest and is in Japan helping her local counterpart, Atsuko, to foil an alliance between Dr. Claw and his Japanese counterpart, Iji Waruda-san.
1x30 - Arabian Nights
October 14, 1983
Gadget is sent to the wealthy Middle-Eastern kingdom of Yetzanistan to safeguard a sacred sword.
1x31 - Clear Case
October 17, 1983
South African diamond miners are terrorized by a ghost who is actually a M.A.D. scientist using diamond dust to create invisibility suits.
1x32 - Dutch Treat
October 18, 1983
Inspector Gadget hunts for diamond smugglers in the land of tulips and chocolate.
1x33 - The Great Divide
October 19, 1983
Gadget visits the Balkans to stop a war between a tribe of super-strong men and super-strong women while Dr. Claw tries to steal the potion that gives them their uncanny strength.
1x34 - Eye of the Dragon
October 20, 1983
Gadget is sent to Hong Kong to recover the priceless jewel the Eye of the Dragon and foil an alliance between Dr. Claw and Hong Kong's crime-lord Mr. Chow.
1x35 - Doubled Agent
October 21, 1983
M.A.D. engineers an android replica of Inspector Gadget that is used to steal from Metro City's banks in order to have the real Gadget framed for armed-robbery. With our hero wrongfully incarcerated, Dr. Claw sets his sights on kidnapping the Shah of Freeland and demanding a hefty ransom for his release.
1x36 - Plantform of the Opera
October 24, 1983
M.A.D. agents use an opera house as cover to tunnel into a bank vault while protected by a killer man-eating plant.
1x37 - Don't Hold Your Breath
October 25, 1983
Inspector Gadget is assigned to look into a case of some missing oceanographers who were searching for an undersea city when they disappeared.
1x38 - Gone Went the Wind
October 26, 1983
A M.A.D. scientist at the North Pole creates a machine to cause windstorms all over the globe.
1x39 - King Wrong
October 27, 1983
In the far-off country of Pianostan, the people remain happy as long as their King is miserable. But M.A.D. has been ensuring that the King is happy in order to disrupt the peace, so Inspector Gadget is sent out to investigate. To further complicate matters, the King looks exactly like the Inspector!
1x40 - Pirate Island
October 28, 1983
Inspector Gadget, Penny, and Brain are on vacation in the Caribbean. But before they've had a chance to get any serious R & R on Gadget's dilapidated old rust-bucket of a boat, duty calls and Inspector Gadget is back to work.
1x41 - M.A.D. Academy
October 31, 1983
Gadget is assigned to find and shut down M.A.D.'s training center for its agents and Dr. Claw decides eliminating Gadget will make a good class project for the latest batch of recruits.
1x42 - No Flies on Us
November 1, 1983
In Malaysia, the Wild Man of Borneo (a M.A.D. scientist), has both derived a virus from flies and concocted its antidote. A head-cold-suffering Gadget must stop Dr. Claw's plan to turn everyone on the planet into babbling, bubble-blowing imbeciles.
1x43 - Luck of the Irish
November 2, 1983
Gadget heads to Ireland to locate the Blarney Stone, "The national treasure of Ireland," when it's stolen by M.A.D. agents. While plotting to use a laser cannon to slice up the Stone and smuggle it out of the country, Dr. Claw dispatches the quarrelsome O'Shea Brothers to eliminate Gadget.
1x44 - Prince of the Gypsies
November 3, 1983
Dr. Claw tries to frame the gypsies of Freedonia for the theft of the Royal Coat of Arms. So Gadget investigates the gypsies while Penny and her new friend, Anya, try to find the real thief.
1x45 - Old Man of the Mountain
November 4, 1983
M.A.D. has abducted a prominent seismologist, who is coerced by Dr. Claw to construct a machine capable of generating deadly earthquakes upon the world. Gadget's case takes him deep within the Rocky Mountains, where his misadventures are compounded by a M.A.D. ranger agent and a grizzled, gold-crazed prospector.
1x46 - The Emerald Duck
November 7, 1983
Gadget heads for Mexico, where he must stop "The oldest Mayan artifact known to exist," the Emerald Duck, from falling into the hands of a M.A.D. agent -- a Mexican bandit named Macho Miguel. The Emerald Duck is the key to activating a powerful and ancient weapon.
1x47 - Do Unto Udders
November 8, 1983
M.A.D. utilizes satellite waves to cause local cows to stop producing milk, forcing consumers to purchase milk from "New Foods Dairy" (a M.A.D. front).
1x48 - Did You Myth Me?
November 9, 1983
A M.A.D. scientist tries to steal an ancient Greek scroll said to hold the secret of turning lead into gold.
1x49 - A Bad Altitude
November 10, 1983
Dr. Claw intends to sink most of an island so that his (currently) mountaintop resort will become the only hotel on "M.A.D. Island".
1x50 - Funny Money
November 11, 1983
M.A.D. has enlisted the aid of the incarcerated Funny Money counterfeiting gang in a plot to generate millions upon millions of bogus dollars for Dr. Claw to use in his dirty work. Two of the gang's three members manage to escape from prison in order to set up shop, while the last and most talented member, a visually-challenged man named Squint, must be up to the arduous task of bumping off Gadget when he comes to the jail to investigate the break-out.
1x51 - Follow That Jet
November 14, 1983
Dr. Claw begins making US Airforce jets disappear so that he can create his own private M.A.D. airforce.
1x52 - Dry Spell
November 15, 1983
A M.A.D. agent and his Blue Trolls causes a drought in Metro City by cutting off the city's mountain water resources.
1x53 - Smeldorado
November 16, 1983
Dr. Claw creates a ray that turns gold into smelly cheese, planning to change it back once the government empties Fort Knox of the foul smelling stuff.
1x54 - Quimby Exchange
November 17, 1983
Gadget is assigned to protect "Nervous Nick" Defecto, a former M.A.D. agent, from Dr. Claw's wrath. In revenge, Dr. Claw takes Chief Quimby hostage and offers him in exchange for his wayward agent.
1x55 - Weather In Tibet
November 18, 1983
Penny teams up with a Tibetan boy to destroy a M.A.D. weather control machine while her uncle blunders around as usual.
1x56 - Unhenged
November 21, 1983
Gadget must put a stop to M.A.D.'s latest plot for global domination, which involves the kidnapping of the world's leading solar scientists and coercing them to design and construct a solar-powered heat cannon at the grounds of mysterious Stonehenge.
1x57 - Snakin' All Over
November 22, 1983
A M.A.D. agent intends to use his pet snakes to steal a valuable coin collection.
1x58 - In Seine
November 23, 1983
In Paris a M.A.D. agent uses a robot to rob the rich and famous.
1x59 - Tree Guesses
November 24, 1983
Dr. Claw has concocted a chemical compound that decomposes wood at an accelerated rate, which he threatens to unleash upon the world's forests in exchange for a hefty ransom.
1x60 - Birds of a Feather
November 25, 1983
In Turkey a M.A.D. agent uses his birds to steal a very valuable gemstone from an exhibition.
1x61 - So it is Written
November 28, 1983
Gadget arrives in an Arabian country where he is believed to be the prophesied one who will find a long lost treasure cave. Dr. Claw is eager to let his old enemy lead him to the treasure before eliminating him.
1x62 - Fang the Wonder Dog
November 29, 1983
Dr. Claw tries to abduct movie star "Fang the Wonder Dog" from the set of his latest film so he can ransom him.
1x63 - School for Pickpockets
November 30, 1983
Gadget must foil Dr. Claw's plans to steal his new Gadget watch, and close down the school for pickpockets.
1x64 - Quizmaster
December 1, 1983
A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.
1x65 - Gadget in Winterland
December 2, 1983
Gadget goes to the Winterland Resort where the world's athletes are gathered for the opening of the Olympic games. Dr.Claw tries to ruin the Olympics by replacing the torch bearer with a M.A.D. Agent and replacing the torch with dynamite. NOTE: This was a re-worked version of the pilot episode "Winter Olympics". Some of the dialogue was re-dubbed to address the purpose of Gadget's mustache, and the standard season 1 opening and ending credits were used.