John Romero's Irish Adventure
Noclip - S2 - E1
In our first episode of Noclip Profiles we travel to Ireland to talk to John Romero about his incredible career making some of the most influential first person shooters of all time. We learn about his young passion for programming, the reasons he left id Software and what he hopes to achieve with his new life in Galway.
Noclip: Season 2 - 23 Episode s
2x1 - John Romero's Irish Adventure
January 31, 2017
In our first episode of Noclip Profiles we travel to Ireland to talk to John Romero about his incredible career making some of the most influential first person shooters of all time. We learn about his young passion for programming, the reasons he left id Software and what he hopes to achieve with his new life in Galway.
2x2 - Rediscovering the Mystery of Video Games
February 27, 2017
In this special feature about video game mysteries, we talk to Jonathan Blow (The Witness / Braid), Derek Yu (Spelunky) and Jim Crawford (Frog Fractions) about the games that inspired wonder in us as children, and the fight to keep player discovery alive.
2x3 - Frog Fractions Documentary
March 6, 2017
Our mystery series continues with a look at the flash game odyssey that is Frog Fractions. Before you watch, make sure you play Frog Fractions: http://twinbeard.com/frog-fractions
2x4 - Frog Fractions 2 Documentary
March 10, 2017
The development of Frog Fractions 2 is a uniquely absurd odyssey. We recommend you play the game before watching this ridiculous story.
2x5 - The Witness Documentary
April 2, 2017
What lies at the heart of Jonathan Blow's island of mystery? We talk to the famed indie designer about how one of his earliest design ideas blossomed into The Witness.
2x6 - The Making of Spelunky - Documentary
April 15, 2017
For almost a decade players have gleefully explored Spelunky's refined brand of player discovery and emergent gameplay. In this documentary, we talk to the game's creators about building the rules of its procedurally generated worlds.
2x7 - Unraveling VR's Potential (Theresa Duringer)
May 17, 2017
The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying.
2x8 - The Movies & Games That Inspire id Software
May 24, 2017
From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity.
2x9 - FINAL FANTASY XIV Documentary Part #1 - "One Point O"
June 23, 2017
In the first video in our three-part series, we tell the story of how the 1.0 version of FINAL FANTASY 14 came to be. How FINAL FANTASY 11 inspired its design, the ways in which the game fell short and how Square-Enix and the development team reacted to its failure.
2x10 - FINAL FANTASY XIV Documentary Part #2 - "Rewriting History"
June 26, 2017
In the second video in our three-part series, we talk to the team at Square Enix about the incredible decision to spend over a year patching the 1.0 version of the game, only to destroy it. Forever.
2x11 - FINAL FANTASY XIV Documentary Part #3 - "The New World"
June 28, 2017
In the third and final video in our series, we rejoin the team at the launch of A Realm Reborn and take a look at how the events of 1.0 have echoed through time, even as the realm of Eorzea moves on.
2x12 - CD Projekt's Past, Present & Future
July 14, 2017
Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the difficult journey here, their recent success, and what's coming up next.
2x13 - The Design of Thumper
August 16, 2017
Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emotive power of music and how they orchestrated a new form of rhythm game.
2x14 - The Witcher 10th Anniversary Panel - PAX West 2017
September 5, 2017
Join Danny O'Dwyer and a host of CD Projekt developers are they celebrate the 10th Anniversary of The Witcher game series. Recorded live at PAX West 2017.
2x15 - The Story of CD Projekt
October 2, 2017
In the opening episode of our six-part series on The Witcher, we talk to Marcin Iwiński about life in socialist Poland, the business of games distribution and the founding of CD Projekt.
2x16 - The Making of The Witcher 1 & 2
October 4, 2017
We continue the story of CD Projekt by talking to the people who designed, produced and played the first two games in the franchise.
2x17 - Designing The World of The Witcher 3
October 6, 2017
Ever wondered how CD Projekt created the world of The Witcher 3? We talk to people from environmental design, level design and open world design about how they collaborated to make the world of Wild Hunt.
2x18 - Designing the Quests of The Witcher 3: Wild Hunt
October 9, 2017
We talk to the designers of The Witcher 3: Wild Hunt about some of their favorite quests, and the process of bringing the franchise to a rich, open world.
2x19 - Translating & Adapting The Witcher 3
October 11, 2017
Millions of players around the world have played The Witcher 3 in languages different from the one you experienced. Different voice actors, with different references and place-names. We talk to the adaptation and localization teams about the challenge of adapting Slavic lore for cultures around the world.
2x20 - The Details of The Witcher (Music, Combat, Gwent & More)
October 13, 2017
To make a game as detailed as The Witcher 3: Wild Hunt requires a team of people working on a broad range of systems. In our final video of this series we delve into music, combat design, AI, cinematic design, writing, performance capture, and of course, Gwent.
2x21 - Who is PLAYERUNKNOWN?
November 20, 2017
PLAYERUNKNOWN'S BATTLEGROUNDS has taken the world of online PC shooters by storm in 2017. But who is the man behind the moniker? We sit down with Brendan Greene to talk about his love of military shooters, his journey into mod development and the success of his first game.
2x22 - The Hillbillies of Grand Theft Auto Online
December 4, 2017
We travel to Knoxville, Tennessee to talk to a crew of die-hard Grand Theft Auto Online players about the friendships they forged on the mean streets of Los Santos.
2x23 - The Making of Horizon Zero Dawn
December 19, 2017
How does a studio known for linear first person shooters design one of the most well regarded open world games of the generation on their first attempt? Noclip travels to Amsterdam to talk to Guerrilla about their epic journey bringing Horizon Zero Dawn to PlayStation 4.