How Supergiant Secretly Launched Hades - Developing Hell #01
Noclip - S3 - E26
In the first episode of our series covering the development of Hades, we meet the team at Supergiant Games who are preparing to launch in early access and finish their announcement trailer. All in preparation for Hades' secret public debut at The Game Awards.
Noclip: Season 3 - 26 Episode s
3x1 - Deus Ex to Dishonored with Harvey Smith
January 5, 2018
We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.
3x2 - Prey & Immersive Sim Design
January 8, 2018
Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane) about the difficulty in designing immersive sims, and the long journey both they and the Prey IP took to get to this point.
3x3 - Writing Horizon Zero Dawn - John Gonzalez Interview
January 16, 2018
In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we talk about his work on Fallout: New Vegas, the challenge of creating an empathetic character, how the writing team created a believable universe around her, and the unique culture of this Dutch studio. [WARNING: CONTAINS SPOILERS]
3x4 - The Fight for Video Game Accessibility
January 19, 2018
Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to him about the small changes studios can make to make their games available to more people.
3x5 - Mental Health in Game Design
January 29, 2018
We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.
3x6 - Designing Horizon Zero Dawn - Mathijs De Jonge Interview
February 2, 2018
In this extended cut of our interview with Horizon Zero Dawn's Director Mathijs De Jonge, we talk about the long process of crafting the game from initial pitch to boxed release. [WARNING: CONTAINS LIGHT SPOILERS]
3x7 - Bug Testing Night in the Woods
February 23, 2018
Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them about the frantic launch of Night in the Woods and the curious case of the ghost bug.
3x8 - The Return of Combat Chess | Noclip Bonus Level
March 3, 2018
Welcome to Noclip Bonus Level - the show where we take a break from making documentaries for five minutes, to analyze the world of video games around us. In our first episode, Danny takes a look at the history of the first-person-shooter and celebrates the return of combat chess.
3x9 - The Story of Digital Extremes (Warframe Doc Part 1)
March 19, 2018
In the first part of our series on the remarkable story of Warframe, we dive into the history of Digital Extremes and explain how the co-creators of Unreal transformed into a work-for-hire studio, and eventually found themselves having to make the leap to Free-to-Play.
3x10 - The Rise of Warframe (Warframe Doc Part 2)
March 21, 2018
In the final part of our Warframe documentary, we dive into the design of Digital Extreme's free-to-play phenomenon and explain the lengths the team had to go to, to ensure players kept coming back.
3x11 - Warframe's Rebb Ford on Community Management
April 10, 2018
In this extended cut of our interview with Digital Extremes' Rebb Ford, we talk about Warframe's long journey and the ways the community team collected and implemented player feedback.
3x12 - Zoë Quinn's Favorite FMV Games
April 12, 2018
In our final Noclip Session (yes it took us a full year to edit all of these!) we talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.
3x13 - The History of Digital Extremes with James Schmalz
April 15, 2018
In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him about his days designing pinball games, his work on the Unreal franchise, the early days of DE and the seemingly unlikely success of Warframe.
3x14 - Steve Sinclair on Creating Warframe
April 23, 2018
In this extended cut of our interview with Digital Extremes' Steve Sinclair we talk to him about his career at Digital Extremes and the neverending struggle to get Warframe made.
3x15 - The History of Bethesda Game Studios
June 5, 2018
Embark on a quest through the history of The Elder Scrolls and Fallout. With insight into the development of everything from Arena to Fallout 4, Noclip takes you on a journey through the creative process of one of the most prolific RPG designers in gaming history.
3x16 - The Making of Fallout 76 - Noclip Documentary
June 12, 2018
Noclip goes behind the scenes at Bethesda Game Studios to uncover the story behind the development of Fallout 76. Through interviews with the development staff we reveal the origins of the game, explore the map of West Virginia and dive into the gameplay of this online twist on Fallout.
3x17 - The Elder Scrolls IV: Oblivion - Designing The Dark Brotherhood
June 25, 2018
In this short from our time at Bethesda Game Studios, we talk to Emil Pagliarulo about his experience designing The Dark Brotherhood questlines for The Elder Scrolls IV: Oblivion & The Elder Scrolls V: Skyrim.
3x18 - The Music & Sound of Bethesda RPGs (Skyrim, Oblivion, Fallout)
July 9, 2018
Mark Lampert details the work that goes into designing the soundscape of a Fallout and Elder Scrolls games and tells us about the work of composers Jeremy Soule & Inon Zur.
3x19 - GOG: Preserving Gaming's Past & Future
July 23, 2018
How do old games come back from the dead? We talk to the people at GOG (https://www.GOG.com) about the work they do to hunt down & release classic games, and their mission to encourage more DRM free releases.
3x20 - How Game Grumps Created Dream Daddy
September 3, 2018
How does a popular gaming YouTube channel make the pivot to video games development? And why? Guest host Alanah Pearce visits the Game Grumps to uncover the unlikely story of Dream Daddy - the gay dad dating sim with a heart of gold.
3x21 - The Making of Fallout Shelter
October 9, 2018
Noclip goes behind the scenes at Bethesda Game Studios to tell the unlikely story behind the development of the most played game they've ever released; Fallout Shelter.
3x22 - Falling in Love with Bloodborne | Noclip Bonus Level
October 12, 2018
In our latest Bonus Level, Danny talks about his paternity leave playing Bloodborne, and how its unique gameplay brought him back to his own childhood.
3x23 - STAY FREE: The Team Spooky Story - FGC Documentary
October 30, 2018
Victor "Spooky" Fontañez used to spend his weekends running fighting game tournaments on the literal streets of New York City. In this documentary we explore his rise to prominence and the pivotal role of the Fighting Game Community in the rise of video game live streaming.
3x24 - Geoff Keighley on the Final Hours of Half-Life
December 5, 2018
In this clip taken from our Half-Life documentary we talk to journalist and game awards show creator Geoff Keighley about covering the final hours of Half-Life during his college days.
3x25 - Unforeseen Consequences: A Half-Life Documentary
December 10, 2018
What happens when one of the most revolutionary series in video games suddenly goes dark? To celebrate its 20th anniversary, Noclip hits the road to investigate the legacy of Half-Life and the incredible community working to keep the dream alive.
3x26 - How Supergiant Secretly Launched Hades - Developing Hell #01
December 19, 2018
In the first episode of our series covering the development of Hades, we meet the team at Supergiant Games who are preparing to launch in early access and finish their announcement trailer. All in preparation for Hades' secret public debut at The Game Awards.