Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More) | Noclip
Noclip - S5 - E25
Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.
Noclip: Season 5 - 31 Episode s
5x1 - The Making of Outer Wilds - Documentary
January 1, 2020
We talk to the developers at Mobius Digital Games about the design of their breakthrough hit - Outer Wilds.
5x2 - The Untold Story Behind the Design of Transistor - Documentary
January 13, 2020
We uncover the original design concepts for Transistor and show how the team at Supergiant Games worked to avoid the sophomore slump.
5x3 - Designing DOOM Eternal's New & Classic Demons
January 26, 2020
Hugo Martin (Game Director) breaks down the design and redesign of DOOM Eternal's new and classic demons.
5x4 - Gish - Designing An Indie Game Cult Classic
January 31, 2020
To celebrate the 15th Anniversary update of Gish, we sit down with Alex Austin and Edmund McMillan to talk about the award-winning physics platformer that took the indie-game scene by storm, years before people were buying indie-games.
5x5 - Shovel Knight Developer Explains the Games & Knights
February 18, 2020
David D'Angelo (Yacht Club Games) breaks down each of the Shovel Knight games, their influences and design goals.
5x6 - The Hopes & Fears of Bringing Hades to Steam - Developing Hell #04
March 3, 2020
Supergiant Games prepares to launch Hades on Steam Early Access after a year of exclusivity on the Epic Games Store. We embed as they tell us about their hopes, their many fears, and the surprising reality of how it all went down.
5x7 - The Making of Pyre - Documentary
April 7, 2020
We explore the design of perhaps Supergiant Games' most unique game. The vibrant, sporty, mystical world of Pyre.
5x8 - The Outer Worlds: From Concept to Creation - Documentary
April 9, 2020
In the first video exploring the design of The Outer Worlds, we sit down with Tim Cain and Leonard Boyarsky to discuss how a team of fewer than 75 developers collaborated to create their sci-fi RPG.
5x9 - Writing the Characters & Companions of The Outer Worlds
April 14, 2020
In the second video exploring the design of The Outer Worlds, we sit down with the writing team to explore the process of writing NPC's, quest givers and companions.
5x10 - How Obsidian Designed The Outer Worlds' Quests
April 16, 2020
In the third video exploring the design of The Outer Worlds, we talk to the level design and writing team about how they crafted some of the game's most complex quests & areas.
5x11 - Designing the Music & Sound of The Outer Worlds
April 21, 2020
In the fourth video exploring the design of The Outer Worlds, we talk to studio audio director Justin Bell about the process of writing the score, voicing the characters and making every sound trigger at the correct time.
5x12 - How Obsidian Designed Player Choice in The Outer Worlds
April 24, 2020
In our final video exploring the design of The Outer Worlds, we look at the design of player choice, and the complexity of allowing players to feel like they are playing the game their way.
5x13 - The History of Creative Assembly (Total War / Alien Isolation) - Documentary
May 12, 2020
Over the course of three decades Creative Assembly has grown from a one-man-band to one of the largest studios in the UK. In this documentary Chris Bratt tells the story of the games they've made, and the people behind them.
5x14 - The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing
May 26, 2020
Noclip travels to France and Texas to tell the story of Arkane's twenty year history. Featuring exclusive first looks at the gameplay of three cancelled projects; The Crossing, LMNO & the Half-Life spin-off "Ravenholm".
5x15 - Dwarf Fortress Creator Explains its Complexity & Origins | Noclip Interview
June 9, 2020
We chat to Bay 12 Games co-founder Tarn Adams about their remarkable ASCII simulation Dwarf Fortress - the game's origins, how it works, and their plans for steam. Thank you to Kruggsmash for allowing us to use his footage.
5x16 - Genital Jousting Creators Talk Penis Physics & Narrative Subtext
June 19, 2020
Two of the Free Lives team who created Genital Jousting (Richard Pieterse, Evan Greenwood), sit down to talk to us about penis physics, player reactions and the subtext behind their phallic-em-up.
5x17 - Double Fine Art Director Details the Work of a Video Game Artist
June 26, 2020
We talk to Double Fine's Lisette Titre-Montgomery about her career as an artist, the work of an art team, and creatively collaborating with Tim Schafer.
5x18 - Suda51 (Killer7 / No More Heroes) Breaks Down His Design Philosophy | Noclip
July 3, 2020
We chat to Goichi Suda (Suda51) about the games he's designed over his distinguished career, and the type of work he tries to inspire at Grasshopper Manufacture.
5x19 - The Remarkable Story Behind Command & Conquer's Remastering
July 6, 2020
Featuring interviews with Jim Vessella, Petroglyph Games and Lemon Sky, we explore how Command & Conquer Remastered Collection came together, and how the international team remastered FMV, graphics, audio, music, gameplay and more.
5x20 - The Struggles Behind Bringing Back System Shock | Noclip
July 21, 2020
We talk to Stephen Kick about the odd story behind the return of System Shock, and his struggle to get Night Dive Studios reboot finished.
5x21 - How Prey's Mind-Bending Opening Level Was Designed | Noclip
August 4, 2020
We talk to the developers at Arkane Austin about the design of the opening 30 minutes of Prey.
5x22 - How COVID-19 Quarantine Affected Hades' Development - Developing Hell #05
August 24, 2020
Using interviews filmed between March and August of 2020 we take a follow the team at Supergiant Games as they react to the initial COVID-19 outbreak, the challenge of working from home, and the mental toll of isolation during quarantine.
5x23 - How Two Indies Convinced CD Projekt to Make a Witcher Themed AR Game | Witcher Monster Slayer
September 7, 2020
We talk to the founders of Spokko who convinced CD Projekt to let them make their dream mobile game using the universe of The Witcher.
5x24 - Filming our Final Fantasy XIV Documentary in Japan (2017) | Noclip Summer Jam
September 14, 2020
Three years ago we flew to Japan to film our documentary on Final Fantasy XIV. With COVID 19 grounding most international travel we thought it was probably time to share this patron-exclusive feature with our community here on YouTube.
5x25 - Edmund McMillen Breaks Down His Game Design History (Meat Boy, Isaac & More) | Noclip
September 15, 2020
Edmund McMillen breaks down his game design history, covering his early Flash games, the breakthrough success of Super Meat Boy, the rise of The Binding of Isaac and loads more.
5x26 - Unboxing Our Classic Amiga Game Collection with Danny & Alan O'Dwyer | Noclip Summer Jam
September 16, 2020
Danny and his brother Alan dive through decades-old boxes of classic Amiga games to reminisce about some the best games to ever grave the computer.
5x27 - Before & After Don't Starve - The History of Klei Entertainment | Noclip
September 17, 2020
We talk to Klei Entertainment founder Jamie Cheng about the company's history. From working on EETS in his spare time, to the breakout success of Don't Starve and beyond.
5x28 - The Final Tour of Oakland's Video Game Museum & How We Can Save It
October 6, 2020
With Oakland's video game museum "The MADE" closing for the foreseeable future due to Covid-19, we explore the work the museum does for local kids, and in preserving the medium for gamers worldwide.
5x29 - How Alien Isolation Survived its Difficult Development | Noclip
October 26, 2020
We talk to Creative Assembly about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott's Alien back to life.
5x30 - How Microsoft Flight Simulator Recreated Our Entire Planet | Noclip Documentary
November 26, 2020
We talk to Jorg Neumann (Microsoft) and Sebastian Wloch (Asobo) about the bleeding-edge technology that enabled them to recreate the digital twin of planet earth in the latest iteration of Microsoft Flight Simulator.
5x31 - Tim Schafer Breaks Down 20 Years of Double Fine Games | Noclip
December 24, 2020
Tim Schafer explores 20 years of Double Fine Productions by telling us about the design and development of games like Psychonauts, Brütal Legend, Grim Fandango Remastered, Happy Action Theater, Stacking and way more.