Noclip: Season 6 - 12 Episode s
6x1 - Inside Supergiant Games During the Overwhelming Reaction to Hades 1.0
February 1, 2021
In our final episode we cover the 1.0 launch of Hades and everything that happened in the months following the games release.
6x2 - Bugsnax Designer Explains How (& Why) Each Bugsnak Was Created - Noclip
February 15, 2021
John Murphy from Young Horses explains the process of coming up with a Bugsnak, and how they were implemented to create engaging, emergent gameplay.
6x3 - Astro's Playroom: From PS5 Tech Demo to PlayStation Nostalgia Trip | Noclip
April 14, 2021
We talk to Team Asobi's Nicolas Doucet about how Astro's Playroom started out as a collection of tech demos for the PlayStation 5's DualSense controller, and evolved into a celebration of PlayStation's history.
6x4 - The Making of Dishonored | Noclip Documentary
May 10, 2021
We fly to France and Texas to talk to the developers at Arkane Studios about the design of their most beloved franchise; Dishonored.
6x5 - The Making of Loop Hero | Noclip Documentary
June 2, 2021
We talk to Four Quarters, the developers of Loop Hero, about the design of their unique rouge-like, and how it evolved from a game-jam project, to a full commercial game.
6x6 - Demon's Souls: Remaking a PlayStation Classic - Documentary
July 12, 2021
Featuring developers from Bluepoint Games and Japan Studio, we unravel the years of work that went into remaking Demon's Souls for the PlayStation 5.
6x7 - The Making of PREY - Documentary
September 15, 2021
We talk to the team at Arkane Austin about the design of their immersive sim cult classic, Prey.
6x8 - Deathloop Developer Breaks Down its Design
September 22, 2021
We talk to Co-Creative Director Dinga Bakaba about the unique design of Deathloop.
6x9 - Death's Door Developers Explain its Design & Philosophy | Noclip
October 20, 2021
We talk to Acid Nerve about the design and philosophy of Death's Door.
6x10 - How Chivalry 2 Recreated Epic Medieval War
October 25, 2021
In this look at the development of Chivalry 2 we explore the design of sprawling Medieval maps, the importance of screaming, and how Torn Banner found solutions to making swordplay fun.
6x11 - How a Lawyer Sacrificed his Career to Redevelop his Skyrim Mod | The Forgotten City Documentary
December 13, 2021
We talk to Modern Storyteller's Nick Pearce about his remarkable journey to create The Forgotten City.
6x12 - The History of Grand Theft Auto, Lemmings & DMA Design
December 28, 2021
Danny talk to the people behind Grand Theft Auto & Lemmings about the history of DMA Design and their lasting impact on the world of development.