Pac-Man: Season 2 - 16 Episode s
2x1 - Here's Super-Pac
September 17, 1983
Mezmeron creates a giant robotic Ghost Monster to battle Super-Pac.
2x2 - Hey, Hey, Hey...It's P.J.
September 17, 1983
Pac-Man must convince cousin P.J. to stay in school.
2x3 - The Super-Pac-Bowl
September 24, 1983
After the Ghost Monsters chomp the football team, Pac-Man, Super-Pac, and their team must face off against them.
2x4 - Journey Into the Pac-Past
September 24, 1983
P.J. fixes Ms. Pac's washing machine, accidentally turning it into a time machine.
2x5 - Public Pac-Enemy No. 1
October 1, 1983
Pac-Man is mistaken for the criminal Pretty Boy Pac and sent to prison.
2x6 - The Old Pac-Man and the Sea
October 1, 1983
The Ghost Monsters sink a ship full of Power Pellets with Pac-Man on board, trapping them all in Paclantis at the mercy of the tyrannical Pac-Queen.
2x7 - The Greatest Show in Pacland
October 15, 1983
The Ghost Monsters celebrate Dinky's birthday at the same circus where the Pac-Family is celebrating Pac-Baby's birthday.
2x8 - Pac-A-Thon
October 15, 1983
Legal technicalities permit the Ghost Monsters to participate in the Olympics, and it is up to the Pac-Family to try to defeat them in various athletic events.
2x9 - The Genii of Pacdad
October 8, 1983
Pac-Man and Super-Pac square off against the Ghost Monsters for ownership of a genie's bottle.
2x10 - P.J. Goes Pac-Hollywood
October 29, 1983
P.J. is starring in an action movie, and Pac-Man is goaded into becoming his stunt double.
2x11 - Dr. Jekyl and Mr. Pac-Man
October 22, 1983
Pac-Man turns into a werewolf after the Ghost Monsters trick him into eating Power Pellets specially created by Mezmeron.
2x12 - Around the World in 80 Chomps
October 22, 1983
Pac-Man must stop Mezmeron and the Ghost Monsters from finding their own Power Pellet Forest abroad.
2x13 - Super-Pac vs. Pac-Ape
October 29, 1983
An organ grinder's Pac-Monkey eats super-powered Power Pellets and grows to giant size. Now Pac-Man and Super-Pac must stop the giant Pac-Monkey before it wrecks Pac-Land.
2x14 - Computer Packy
October 8, 1983
P.J. tinkers with Pac-Man's computer, causing it to pull Pac-Baby inside similar to the movie Tron.
2x15 - Pac Van Winkle
November 5, 1983
Pac-Man drinks a potion that causes him to fall asleep for twenty years. When he awakes, he finds a nightmarish future in which the Power Pellet Forest has been captured and the Ghost Monsters have infested Pac-Land.
2x16 - Happy Pacs-Giving
November 5, 1983
The Pac-Family hear a story about the first Pacs-Giving.