Noclip: Season 1 - 11 Episode s
1x1 - The Making of Rocket League (Part 1)
October 31, 2016
In part one of Noclip's look into the development of Rocket League, Danny learns how a mode in Unreal Tournament 2004 evolved into one of the most bizarre & compelling sports game of all time.
1x2 - The Making of Rocket League (Part 2)
November 1, 2016
In part two of Noclip's look into the development of Rocket League, Danny talks to Psyonix about the decision to go with PlayStation Plus, the disastrous server problems at launch and what success has meant to the studio.
1x3 - Jeremy Dunham on Marketing Rocket League
November 11, 2016
In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.
1x4 - The Music & Sounds of Rocket League with Mike Ault
November 14, 2016
We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.
1x5 - Dave Hagewood Explains The History of Rocket League
November 20, 2016
In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.
1x6 - DOOM Documentary: Part 1 - To Hell & Back
December 12, 2016
In the first part of Noclip's dive into the development of DOOM, Danny speaks to the team at id Software about the history of the studio, the cancelled DOOM 4 project and how DOOM 2016 came to be.
1x7 - DOOM Documentary: Part 2 - Designing a First Impression
December 13, 2016
In part two of Noclip's look into the development of DOOM (2016) Danny analyzes the design of the game's opening level, and talks to Hugo Martin & Marty Stratton about the origin of the game's self-aware tone.
1x8 - DOOM Documentary: Part 3 - Guns, Guitars & Chess on Mars
December 14, 2016
In our third and final video looking into the development of DOOM (2016) Danny talks to the team about designing combat chess, and chats to Mick Gordon about writing the game's incredible soundtrack.
1x9 - Hugo Martin on the Creativity Behind DOOM
December 23, 2016
In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision.
1x10 - Mick Gordon on Composing DOOM's Soundtrack
December 24, 2016
In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product.
1x11 - Kevin Cloud on Snapmap & The Art of DOOM
December 31, 2016
In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more.